Introduction to Social Plus Gaming
A recent study by Eilers & Krejcik Gaming, commissioned by the Social Gaming Leadership Alliance, reveals that Social Plus gaming has become a significant business in Virginia and Pennsylvania. Despite increased scrutiny from officials in both states, the industry continues to grow, with estimated player spending of $12.5 billion in 2025.
What are Social Plus Games?
Social Plus games are a category of casino-styled social games that leverage sweepstakes promotions to award users with real cash and/or prizes. These games follow long-standing sweepstakes rules, including offering a free alternate method of entry. Companies in this space must also meet payment processor standards, such as know-your-customer checks, geolocation controls, and anti-money-laundering compliance.
Market Share and Revenue Projections
Analysts estimate that Virginia and Pennsylvania will account for approximately 3.4% and 3.6% of the national market share, respectively. Projected 2025 net revenue is expected to be around $135 million in Virginia and $143 million in Pennsylvania. The sector has grown substantially over the past several years, driven by pandemic-era demand and rising investor interest.
Economic Impact and Job Creation
Beyond consumer spending, Social Plus activity generates over $1.8 billion in combined direct and indirect impact nationwide. This includes $1.468 billion in direct payments to U.S. companies for marketing, payment processing, and cloud services. The industry supports approximately 2,762 jobs, producing around $348 million in wages, with average earnings of about $125,892.
Regulatory Environment and Policy Debates
As policymakers debate whether to tighten the rules, some lawmakers have proposed banning sweepstakes casinos in Virginia, while Pennsylvania regulators have sent cease-and-desist letters to unlicensed sweepstakes operators. Eilers & Krejcik suggest that states could capture revenue by requiring registration or licensing and applying taxes to player purchases, potentially generating over $30 million in Virginia and $40 million in Pennsylvania annually.
Addressing Concerns and Fears
Researchers argue that Social Plus operators do not significantly harm regulated iGaming markets, citing the example of Michigan, where the removal of Social Plus products did not have a positive impact on the state’s online casino market. The authors also point out that available data strongly implies a low likelihood of significant harm to regulated iGaming markets.
Conclusion
The rise of Social Plus gaming presents a new frontier in the gaming industry, with significant economic and job creation potential. As policymakers navigate the regulatory environment, it is essential to consider the benefits and concerns surrounding this growing sector.








